![]() ![]() I’ve also kept very engaged with the art world (which is where my formal training began). Touring as video director or visual content director is something I’ve continued to do until very recently. My first big tour was with Sasha & John Digweed & my client list grew steadily over time. I decided to pass the VIDVOX torch to David Lublin when it became clear there were opportunities in large scale project work: concert tours, installations, media festivals, etc. What have you been doing with video since creating VDMX? #abstractart #motiongraphics #animation #motiondesign #video #motiongraphicdesign #motiongraphicscollective #melbourne # After effects #mographĪ post shared by Sean Healy on at 5:12pm PDT More testing – plugins for #Aftereffects #premiere #FCPX by Review soon at. The combinations possible through object rotation, changing the light source, and softening the object edges really help tune the dynamics of the transition to the clips. In the screenshot above, a geometric transition is revealing the orange cityscape against the wet window clip. Load one of thirteen models, then define / animate the light source position, and adjust softness to vary the transition from hard edged wipe to gentle fade. ![]() Using this same 3D model-based approach, playful transitions are possible by using the alpha channel to define the transparency between A and B video over time. could use mirror (and other modes) for tiling. ![]() Enabling the vertex distortion algorithm – animates individual vertex points in the model, offering up even more contortions on your video. Duplicate layers to create shadows, composite against colours, textures, backgrounds (muted? coloured? blurred?), scale large for abstraction – everything happens fast with OpenGL acceleration. With the technical details resolved, it’s straight into compositing and animating movement, scale and rotation over time. There’s a lot of fun to be had – adding video textures to objects as easily as this. “A 3D video mapping & geometric alpha transition engine, based on meticulously crafted 3D mesh models – you can easily map a video source and animate it in space.” Super easy to generate unusual 3D animated shapes, for texturing with any desired video. ![]() Let’s start with the juiciest: FLOW : Organic Generative DesignĪgain, there’s a pleasure with exploring this tool – happy accidents and unexpectedly pleasing shapes pop-up regularly, and it’s an origami flavoured fun to morph between keyframed shapes. Overall, the Zoetroepe collection of plugins focus on colour controls, pattern generation and geometric transformations – but it’s the way they’ve been built, which distinguishes from a lot of more directly functional plugins out there. I tend to design these instruments to be open, allowing you the greatest flexibility to influence the output, a good dose of ‘meta’ design that can get you results quickly, and finally I strive to build systems with unique aleatoric progression, randomness and style capable of producing unexpected results… I take great joy in crafting shape-specific UV texture maps that preserve the best aspect ratio for maximum video impact.” “My underlying design philosophy is akin to synthesizers in music, that is, visual instruments with oscillators and various visual ‘forms’ as source compositions. Zoetroepe Software‘s recent batch of plugins are attempts at ‘generative design instruments (for Final Cut Pro X, Adobe Premiere, Adobe After Effects & Apple Motion) which encourage and reward experimentation – an unsurprising approach, given they spring from the creator of VDMX (real-time video software), Johnny De Kam. Software plugins are often forecasters of future fatigue – as off the shelf solutions, the ease at which they can produce satisfying results – can simultaneously dictate how quickly their techniques are likely to become widespread and our eyeballs immune to them. ![]()
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